#ifndef IMAGE_INDEX_diffuse
#define IMAGE_INDEX_diffuse

#include "graphics.h"

extern sprite sprite_player_ship;
extern sprite sprite_satellite;
extern sprite sprite_satellite_bullet;
extern sprite sprite_player_basic_bullet;
extern sprite sprite_laser_explode;
extern sprite sprite_player_engine_particle;
extern sprite sprite_satellite_bullet_explode;
extern sprite sprite_fire;
extern sprite sprite_basic_spray;
extern sprite sprite_basic_spray_bullet;
extern sprite sprite_warp_crush;
extern sprite sprite_basic_spray_explode;
extern sprite sprite_help_text;
extern sprite sprite_player_ship_warp;
extern sprite sprite_background;
extern sprite sprite_weapon_choice;
extern sprite sprite_success;
extern sprite sprite_triangle_ship;
extern sprite sprite_triangle_bullet;
extern sprite sprite_cycle_center;
extern sprite sprite_cycle_bullet;
extern sprite sprite_ship_cycle;
extern sprite sprite_enemy_cycle_bullet;
extern sprite sprite_enemy_cycle_center;
extern sprite sprite_ship_missile;
extern sprite sprite_explode_bullet;
extern sprite sprite_explode_part_bullet;
extern sprite sprite_player_explode_bullet;
extern sprite sprite_player_explode_part;
extern sprite sprite_failure;
extern sprite sprite_title;
extern sprite sprite_mothership;
extern sprite sprite_mothership_bullet;
extern sprite sprite_explosion;
extern sprite sprite_you_win;

#endif